We've not specified the reactivation mode and I believe it's depletion by default. Noticed out of 2 PSN, ASA has marked the primary one as failed and authenticating via the secondary PSN node.
#Tekxit authentication servers are down mod#
: Battletowers mod crashed because it was denied file write access to C:\Users\USERNAME\AppData\Roaming\.minecraft\versions\tekxitpi\saves\plzwork\BattletowerPositionsFile.txtĪt .flushCurrentPosListToFile( WorldGenHandler.java:425)Īt .eventWorldSave( WorldGenHandler.java:117)Īt .eventhandler.ASMEventHandler_2074_WorldGenHandler_eventWorldSave_Save.invoke(.dynamic)Īt .( ASMEventHandler.java:90)Īt .( EventBusTransformer.java:67)Īt .( EventBus.java:182)Īt .saveAllChunks( WorldServer.java:1008)Īt .saveAllWorlds( MinecraftServer.java:408)Īt .IntegratedServer.saveAllWorlds( IntegratedServer.java:252)Īt .tick( MinecraftServer.java:691)Īt .IntegratedServer.tick( IntegratedServer.java:185)Īt .run( MinecraftServer. This is a server ip which you could use if you get an error message such as 'timed out' 'Disconnected and etc, one of the error message is 'The authentication servers are down for maintenance'. We've an ISE as an authentication server for the Remote access VPN users with ASA as the Authenticator with RSA as MFA.